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The Trials and Tribulations of Waiting for ARK: Survival Evolved on Playstation

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Last year I happened across a trailer for a video game that has been one my most-anticipated releases ever since. It just looked….really awesome. Basically, it’s an MMO version of Minecraft’s survival mode with full current-gen muscle and it revolves around my favorite thing since I was a child: dinosaurs. You could fight them and, if you were too badass to stop at that, you could tame and ride them into battle against your foes. Who wouldn’t want to play that?

ARK: Survival Evolved went into Steam early access a little later and sold a million copies inside of a month, quietly becoming a massive hit. And I mean really quietly. Looking on IGN, there are only ten articles involving it on the entire site. Compare that to Overwatch, which seems to get that many a week over a month after release. There was very little available in the way of updates, but in December I became aware that the game was also in early release on Xbox One because a coworker of mine wouldn’t shut up about it. The dude was really hyped to be playing this game, and that sort of enthusiasm is contagious as hell.

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Do I want to start a giant scorpion biker gang? So much.

After hearing it talked up to such extent, I went looking for info and found that the PS4 was getting no early access love, but went to preorder it at Gamestop anyways. The employee looked baffled and informed me that it was a digital-only release set for May. Think maybe you could have told me that, internet? Oh well. Something to look forward to, right? Then the release got postponed to “late 2016”, which in my experience means “sometime in 2017. Maybe. If you’re lucky”.

Normally when a game gets pushed back my reaction is “good” because it means they are taking the time to properly polish the game and deliver you the best possible product, which is as it should be. But with ARK, it’s different because everybody else gets to play it but me. And oh, the tales that have been told. Tales of tribes of merciless griefers imprisoning players and forcing them to commit fecal suicide or feeding them to their feral pets like action movie villains. Tales of riding giant sharks like Aquaman and soaring through the sky on pterosaurs. OH MY GOD, I MUST PLAY THIS GAME!

In March, it was announced that the game may be pulled from sale altogether, because of course. By that time it had sold some four million on Steam and over a million on Xbox One and the full game wasn’t even close to the full release yet. That is no joke for an indie release, and it’s no surprise that people would be trying to get a piece of that pie. In this case, a former member of ARK’s development team at Studio Wildcard had been under a no-compete clause with another company who were looking to cash in on that fine print. Fantastic.

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Do yourself a favor and browse the Steam reviews for Ark. I promise you will not be disappointed.

In late April, it was announced that Sony would be the first to host a free-to-play standalone multiplayer build of the game called Survival of the Fittest that would be all about PvP and release July 19. Other gamers had had to pay for their early access, but we are going to get a chunk of it for free! Or are we? Once again, the lack of coverage leaves me baffled. An update on the Playstation Blog states that the release has been put on hold in order to focus on the full game. Really?! I don’t know. I can’t seem to find any confirmation of this fact a less than a week from the title’s supposed release. Every site reported the announcement of the release date, but this supposed cancellation just got an updated annotation on the old announcement article on a single site; not even it’s own article. Am I ever going to play this game?    

Eventually the lawsuit was settled out of court, so at least it won’t stop the game from coming out entirely, but this has been a lot to go through for one indie game. The constant shuffling of release dates and taunting from PC and Xbone gamers and the search for updates has left me feeling a bit burned out. But thanks to our early access friends, the game’s number of prehistoric species has increased from seventy to over a hundred and the game has expanded in all directions as a result of its success, so at least there’s that.

With any luck, Sony gamers will be riding T-Rexes and imprisoning noobs in fecal death pits like our gamer brethren by Christmas and won’t have to suffer through the gameplay bugs and growing pains of a game in development. Better yet, those of us who have been reading the chronicles of their adventures and get in first will be prepared to quickly form up tribes and consolidate power so we can be in charge of griefing new players. Hey, survival of the fittest, man. You want to play on my server, you’d better EARN that shit.  

While daydreaming of my future conquests and horrifying deaths and awaiting more news on when we can bring them to fruition, now just seemed like the time to reflect on a game that came out of nowhere and has kept people more captivated in its pre-release state than most games ever will. It’s been a strange road waiting for it to hit the PS4, filled with delays and disappointments and I’m more ready than ever to play what may be the best dino game of all time. Let’s ride.    

 

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About Nick Verboon

I am a guy on the internet who writes stuff sometimes. Try and keep up. I used to write reviews Amazon and other sites under the moniker trashcanman before semi-retiring from my unpaid career for a while. But now I'm back in action writing columns for Unreality and Gamemoir. Enjoy. I

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